Chronicle of a Solution
The diary of the Digital Content Exchange, an alternative copyright protection ecosystem for music, videos and books. It’s an adaptation of a process used in digital banking. It will take time to fully implement, but it is simple in construct. All that is needed now is for counterfeiters, apps & content owners to stop being greedy and, simply, cooperate. Creativity itself, nurtured by copyright, is at stake. www.TheDCE.com. (US Pat App. 10591416, priority date 3/4/2004)
Thursday, December 24, 2015
Tuesday, September 22, 2015
E-Book Subscription Services Clearly Sucking Wind
According to an article in today's Wall Street Journal, now that Oyster is exiting the e-book subscription business, that leaves only Amazon and Scribd in that space. And the latter is facing some self-admitted "growing pains" and was removing some romance titles as part of its monthly service.
What these services fail to realize is that they're selling fungible digital commodities. You can sell them as a subscription model, but the one-for-one relationship between copy and user must be maintained. For this you need a registration system. And immobilization. And verification.
And then with the Digital Content Exchange, you have at least one method of making money off the whole process.
But without fixing the ecosystem, these models are going nowhere. Amazon sells other things, and can bankroll what must be losses in this area in exchange for extending its brand (it's cheaper than advertising). And oh by the way the book publishers and authors aren't happy either. Maybe there's something rotten in Denmark??
What these services fail to realize is that they're selling fungible digital commodities. You can sell them as a subscription model, but the one-for-one relationship between copy and user must be maintained. For this you need a registration system. And immobilization. And verification.
And then with the Digital Content Exchange, you have at least one method of making money off the whole process.
But without fixing the ecosystem, these models are going nowhere. Amazon sells other things, and can bankroll what must be losses in this area in exchange for extending its brand (it's cheaper than advertising). And oh by the way the book publishers and authors aren't happy either. Maybe there's something rotten in Denmark??
Thursday, July 9, 2015
Facebook Nixes Streaming, "Wants to Create Something Unique"
"... Facebook wants to create something
unique"? they
should cloud-store your music ...
See my comment:
See my comment:
Sunday, June 28, 2015
Response to LA Times "Stealing Music" story.
http://www.latimes.com/business/la-et-ct-state-of-stealing-music-20150620-story.html#vf-2285900001610
Once
again IFPI/Music Watch acts like the number of ppl who use sites "offering
copyright infringing music" is a one-for-one indicator of the
problem. It ignores the songs that have
been already downloaded and continue to be used. The Digital Content Exchange properly terms
this The Counterfeit Problem. There are
probably thousands of counterfeits per user since mp3s have been around for
almost 20 years now. Yes, the DCE has
had conversations with the IFPI and they dont get it ... or choose not to get
it. So they keep carping about interdicting "sites offering copyright
infringing music" which is seldom a solution but always a threat to the
Internet. Yet they won't use their
position as umbrella to the worldwide recording industry to do anything
cooperatively about counterfeits that would help increase the value of music
without any takedown requests or heavy-handed moves.
Sunday, February 1, 2015
On the Apollo 1201 Project and Eradication of DRM (response to Thor Benson)
Thor Benson makes two important points: DRM needs to be
eliminated and ownership needs to be reestablished as a viable option.
Instead of thinking in terms of preventing
duplication of a digital file from occurring (what DRM tries to do), we need to
think in terms of making the illegal copy’s value pale in comparison to
the legal copy. To achieve this goal innovators need to work simultaneously on
both reducing the value of the illegal copy and increasing the value
of the legal copy (the digital goods value margin.)
(WARNING: My cohorts and I believe we have the best
method for shrinking the digital goods value margin. There may be others. But
what follows is, on Super Bowl Sunday, something of a commercial. What is for
certain, regardless of who has the best method, is that this is the area in
which anyone attempting to eradicate DRM in a decade needs to focus: the digital
goods value margin. )
The Digital Content Exchange (www.TheDCE.com;
US Pat App. 10591416, priority date 3/4/2004) facilitates the shrinking of the digital
goods value margin by setting up an Exchange upon which owners of media
voluntarily register the copies they own. Whether the purported owner is in
fact a true owner is verified rather painlessly by the DCE method.
On top of these voluntary (and verified) registrations,
the DCE adds a digital storage locker so that owners can access their media.
The DCE can also receive registration information from the parties that vend
digital content, which information will ease the process of registration and
verification from the owner-end.
In addition to providing user/owners everywhere
access for streaming or downloading of their media, the DCE also serves as a
database which has a wide potential subscriber base: e.g., third-party websites
who wish to verify that their users truly own the content to which they are
providing access, and agents that wish to verify that their author is receiving
their due royalties.
Speaking of royalties (and who doesn’t want
to speak of them?), the DCE is offering a royalty to all authors and their
licensees (we will use the Copyright Act terms copy, author and
licensee or rightsholder in order to cover books, music and
videos.) Because it is designed as a commodities exchange, the DCE offers users
a wide array of different transactions, indeed as wide an array as would be
seen on any stock exchange, an array which easily covers what content providers
do, what online sellers do, what online music stations do, what streaming
services do, what used media stores do, what libraries do … and everything in
between. With each transaction there is a potential fee and a division of that
fee on a royalty basis.
It is important to note that the problem that gave
rise to the bad solution of DRM was unleashed in the 1980s when the record
industry, sensing windfall profits, rushed headlong into selling a new product
(CDs) in the same old way that they had sold the old product (vinyl and
cassettes). That problem has never been addressed, (DRM addressing only a
symptom but not the underlying problem). Instead, the problem has been ignored,
with everyone just hoping, with blind fideism, that some new revenue stream
will make everybody forget that there is a problem and just be happy with the
money they are making. Hence, the freefall that the music industry, for example,
has been in ever since then. (But the problem has never been solved for videos,
books, and games either, industries which are showing the same strain of sales
influenza as the music business).
One of the things that is blocking any increase in
the value of legal ownership, and therefore causing digital downloads/ownership
not only not to be adopted but actually decrease over time is the First Sale
Doctrine. This doctrine, nothing more than a bogeyman, nonetheless needs to be
addressed.
The content industry has a reflexive “no digital
first sale doctrine” position because, truth is, they hated the physical first
sale too. But, in the old days of physical media, the industry had to yield to
the demands of basic human freedom. But the situation in the digital realm is
the same as the situation in the physical realm: human freedom demands the
right to own, which we lawyers know is the right to dispose. If you can’t
dispose, the incentive to own goes way down. No wonder sales of CDs, books, and
DVDs … and their digital accompaniments … are at all-time lows.
In opposing digital first sale, the
industry may be killing the golden goose. Because ways can be invented to
handle transfers of digital goods, if the industry would relax their position
on first sale so as to give inventors an incentive to invent. Even without any
incentive (or even encouragement, gulp) provided by the content industries, we
at the Digital Content Exchange have invented one way. When a media
item is sold it is removed from the storage locker of User A and is then
accessible from the storage locker of User B. Every app that User A uses will
know that this transaction has occurred immediately by subscribing to the DCE
database which allows instantaneous ownership checks. How does this provide
User A with any ill-gotten gain? And ill-gotten gain is at the heart of
Copyright law, not technical access and transfer rules (the dizzying variety of
which Thor’s article does a good job of dissecting for our horror).
Our invention might not be the best way. We
encourage others to try. But were pretty sure were in the right arena, though.
The problem is insufficient benefits of owners/Insufficient prevention of
counterfeits.
Readers may flinch at the word “counterfeits”. But
it is important to see that the problem is not in fact one of “piracy” (which,
if anything refers to the process of getting “on board” a piece of media and
taking control of it) but rather one of counterfeit, .. i.e. media
downloads which have not been authorized being given “full faith and credit”
simply as a result of the insouciance of authors and their licensees. Because
even if DRM were taken off of all future media releases, there would still be a
billion items or so out there with DRM limitations owned by owners. And owners
would be expecting full access to those items. But they would be counterfeits,
and no respectable app should honor them any more than a five-star restaurant
should accept a bogus $100 bill or the NYSE should accept a bogus share of a
stock.
The solution is to go around the DRM system and
adopt a registration system where each owner can login and see all the content
that she either owns or is currently borrowing … and any app she is using can
do the same on her behalf.
It is also important to note on the ownership issue,
that ownership exists whether people like it or not. It’s just illegal ownership.
All of the big
six digital music lockers, for example, assume that you own any
download that is presented to them for storage (and playback). Failure to set
up a robust legal ownership system is folly, because it just allows
the illegal ownership system to thrive more.
In the music field, some would simply prefer to hope
to divert users of illegal content by the growing-big of Spotify or Netflix.
Spotify increases the value of the legal copy but does nothing to address
reducing the value of the illegal copy. In addition, Spotify is limited in its
ability to increase the value of the legal copy because it does not provide
ownership. To own is obviously better than to rent. Especially when the rental
charge has no fixed contractual limits (What if Spotify or Netflix someday
charge $99/month ? You will wish you purchased a few downloads.).
When Spotify was launched, among its benefits that
were touted by its supporters was that it would reduce “piracy”. And surely it
has to some extent. But it was only after subscriber numbers climbed to
significant levels, that the anti-piracy effect was felt. Similarly it cannot
be an objection to the DCE that it will not reduce piracy significantly. It
will reduce it, but only upon significant levels of adoption, just like Spotify
and any other app. Industry analysts and futurists alike need to give the DCE a
chance to build up its users, just like it did Spotify and Netflix.
But a beginning has to be made. And this is where
the Apollo 1201 program can help give us traction. Because there is a “model”
out there which says, “Stop whining, just go out and solve somebody’s pain
point, get a couple million users and get funded.” The problem is, we don’t
solve a user’s pain point, as much as solve an industry-wide design problem
which unfortunately will take cooperation among competing parties, if it is
going to be fixed within this decade rather than within this century. But as
Thor (and Cory) have pointed out, the resultant DRM problem is also a societal
problem. And a couple of nods from the USPTO and U.S. Copyright Office would
help as well. This problem should get everyone’s urgent attention. Even
Google’s, Apple’s and Amazon’s (even though they risk market-share by the
democratizing effect of an Exchange that is open to all, the long-term health
of the system they labor in should be paramount.)
We believe any serious attempt to eradicate DRM in a
decade should include promotion of the DCE as a trusted third-party solution to
the digital goods value margin problem.
Tuesday, January 27, 2015
Censored from Billboard.com?: Discussion of a Solution
Currently this comment is not being let through over at :
https://edit.billboard.com/articles/business/6450640/sony-google-apple-lawsuit-pre-1972#comment-1818226398
https://edit.billboard.com/articles/business/6450640/sony-google-apple-lawsuit-pre-1972#comment-1818226398
Here is the workaround: they cannot charge anybody sound recording royalties (or royalties of any kind) for playing your own music back to yourself. Or music you borrow, say from a library. thedce.com already does this. It's the cloud from which you stream your own music, and other people's music that you borrow. Organized on playlists of your choosing, (or other people's choosing).
US Public libraries have been streaming content to borrowers for the better part of a decade without a peep from anybody that a royalty is owed.
Radio stations are a 20th-century idea, as are the royalties occasioned by them ... doesnt matter that they are coming at you digitally in the 21st century. 21st century ... increasingly... you (and your friends) program your own radio station.
Friday, December 12, 2014
Much Ado About Bit Torrent
1. The key to making bit torrent irrelevant is to make the counterfeits that they "mint" less-useful.
2. Unlike a counterfeit dollar bill, which is a physical thing, with a digital item you can NEVER tell which is counterfeit and which is real. They are identical. This is why DRM never works ... at least not for long.
3. There is no need to interfere with Bit Torrent, which does in fact have legitimate uses. Stopping people through legal action is messy anyway. What we should do with a problem like Bit Torrent is what we've always done: obviate the problem through innovation and cooperation among those negatively affected.
4. What is needed, then, is an invention of some kind that deals with the digital file on the redemption end of the business: i.e. when you go to use it for its intended purpose (i.e. watch, listen, read, play).
5. This type of invention is not likely to come from the tech industry, or from the entertainment industry. This type of invention is likely to come from people who already have experience dealing with fungible digital commodities and the problems they cause.
6. The people who have experience dealing with fungible digital commodities and the problems they cause, are mostly found in the securities industry, which has the most at stake (dollar-wise) from allowing counterfeits to be redeemed.
7. The Digital Content Exchange is an invention created, prototyped and implemented (Beta: thedce.com) by former securities industry experts in the Design of Exchanges.
(The Digital Content Exchange in Seven Steps.)
2. Unlike a counterfeit dollar bill, which is a physical thing, with a digital item you can NEVER tell which is counterfeit and which is real. They are identical. This is why DRM never works ... at least not for long.
3. There is no need to interfere with Bit Torrent, which does in fact have legitimate uses. Stopping people through legal action is messy anyway. What we should do with a problem like Bit Torrent is what we've always done: obviate the problem through innovation and cooperation among those negatively affected.
4. What is needed, then, is an invention of some kind that deals with the digital file on the redemption end of the business: i.e. when you go to use it for its intended purpose (i.e. watch, listen, read, play).
5. This type of invention is not likely to come from the tech industry, or from the entertainment industry. This type of invention is likely to come from people who already have experience dealing with fungible digital commodities and the problems they cause.
6. The people who have experience dealing with fungible digital commodities and the problems they cause, are mostly found in the securities industry, which has the most at stake (dollar-wise) from allowing counterfeits to be redeemed.
7. The Digital Content Exchange is an invention created, prototyped and implemented (Beta: thedce.com) by former securities industry experts in the Design of Exchanges.
(The Digital Content Exchange in Seven Steps.)
Subscribe to:
Posts (Atom)